How To Change Chocobo Skills
- Run across too: Chocobo and Chocobo Raising
Companions are Chocobos that fight aslope players. Players are not simply be able to rank up their Chocobo Companion, but also customize their looks and abilities. Players can specialize their Chocobos into tanks, healers or harm dealers by allocating their Skill Points into the Defender, Attacker or Healer skill trees. Players can customize their Chocobo with diverse bardings. Bardings are purely cosmetic; they give no bonus stats or other benefits. Chocobo Companions cannot be used in instanced duties such as dungeons, only can be summoned while queued using the Duty Finder.
Obtaining
Chocobo Companions are unlocked after the completion of the My Feisty Little Chocobo quest, unlocked at level 30. The starting quest is caused from an NPC named Docette, located in Camp Tranquil in South Shroud (X:17, Y:28). Players must have acquired their Chocobo Mount past completing the quest My Footling Chocobo before they can start My Feisty Little Chocobo.
Summoning
36 Gil each from many vendors throughout the world. When summoned, the Chocobo is displayed equally a political party member and remains summoned for a 30 minutes, after which it is automatically dismissed. While summoned, the player feed the Chocobo more Gysahl Greens to keep them summoned. Each Gysahl Green will add together 30 minutes to the timer up to a maximum of 1 60 minutes. This timer is temporarily suspended while the player is in a city, an instance, or while mounted. Subsequently death or dismissal, players will demand to expend another Gyshahl Dark-green to resummon their Chocobo Companion.
Gysahl Greens are required to summon a Chocobo Companion. They can be purchased forRanking Upward
A Chocobo Companion matches the player's level, but begins at Rank 1. While summoned, the Chocobo Companion will earn companion experience points through defeating monsters, which in turn will allow information technology to rank up. The Challenge Log tin also be used to increase the Chocobo's Rank; Bosom Buddies I grants v% of the current Rank's experience, and Bosom Buddies II grants ten%. These Challenges require the thespian to defeat 20 and 100 enemies of comparable level to your own while your Chocobo Companion is summoned. Chocobo Companions can also be increased in Rank via Chocobo Raising at a Free Company's stable. Chocobo Companions do not receive experience through any other means, including FATE feel, Levequests, or Quests. Ranking up grants the Chocobo Companion Skill Points (SP) each level.
Chocobo Companions volition initially terminate earning feel once they reach Rank 10, at which point they must be fed a Thavnairian Onion, which will permit them to increment their Rank over again. This must be repeated for each rank until Rank 20, later which a Chocobo Companion can no longer earn any additional feel, Ranks, or SP. Experience required for each Rank rises dramatically, and therefore it will likely take quite some time before a Chocobo Companion reaches the max Rank.
Empowering
Skill Points (SP) can be spent to grant a Chocobo Companion bonus stats and skills. Skills can be purchased in three specializations: Defender, Healer, and Attacker. These trees stand for to battle stances; when placed into a specific battle stance, the Chocobo Companion will exclusively utilize abilities from the corresponding tree. For case, a Chocobo Companion in Healer Stance will merely use Spells unlocked in the Healer tree. Additionally, the Costless Stance volition instead instruct the Chocobo Companion to make their ain decisions, and use whatsoever unlocked Skills from any tree.
Chocobo Companions earn an increasing amount of SP per Rank. At Rank one, they earn one SP, at Rank 2, they earn 2 SP, and and then on, capping out at ten SP by Rank 10. Nonetheless, a Chocobo Companion will earn 11 SP at Rank 17, 12 SP at Rank eighteen, 13 SP at Rank 19, and xiv SP at Rank 20, allowing players to buy every Skill once a Chocobo Companion has reached the max Rank. Skills also cost an increasing amount of SP to purchase, starting at 1 SP and ending at x SP. Skills must be purchased in order within each tree. "Traits" are passive, and are always practical, regardless of the Chocobo Companion'south current stance.
A Chocobo Companion'southward Skill Points tin can be refunded by feeding it a 48,000 Visitor Seals, or from their Hunt Billmaster for 20 Centrolineal Seals.
Reagan Pepper, purchased from the thespian'southward G Visitor Quartermasters forDue to the nature of the player'south lack of command over the companion's attacks and positioning, it is recommended to avert leveling the Defender tree commencement. The role player will about always out-aggro the chocobo, so Tank and DPS classes should focus on the Healer tree, while Healers would benefit most from the extra DPS of the Attacker tree.
Advent Customization
A Chocobo'south advent can exist customized using various Bardings. Bardings are equipped in three unlike slots and are purely corrective: Head, Trunk, and Legs. Different Bardings can be mixed and matched to create a unique look for the Chocobo. Additionally, whatsoever Bardings will also appear on the Chocobo when ridden as a mount. This applies just to the "Company Chocobo" mount, and non any other Chocobo variations. Players tin also alter the color of their Chocobo; please see Chocobo Colors for more information.
Skills
Each individual skill costs its level in SP (level 1 costs 1, level 2 costs 2, etc). SP Cost in the table below is the full needed for that level.
Defender
Proper name | Icon | Level | Full SP Cost | Type | Description |
---|---|---|---|---|---|
Choco Driblet | ane | 1 | Weaponskill | Orders chocobo to deliver an set on with a authorisation of 150. Additional Outcome: Increased enmity. | |
Enhanced Forcefulness | 2 | 3 | Trait | Increases companion strength by 5%. | |
Increased HP | 3 | half-dozen | Trait | Increases companion HP by 10%. | |
Choco Kick | 4 | x | Weaponskill | Orders chocobo to deliver an set on with a potency of 130. Additional Consequence: Ho-hum + xx% Duration: 12s | |
Enhanced Accuracy | v | fifteen | Trait | Increases companion accuracy past 5%. | |
Enhanced Critical Hitting | 6 | 21 | Trait | Increases companion critical striking past 15%. | |
Choco Guard | 7 | 28 | Weaponskill | Reduces damage taken by chocobo by xv%. Duration: 15s | |
Enhanced Forcefulness | 8 | 36 | Trait | Increases companion forcefulness by 5%. | |
Increased HP | 9 | 45 | Trait | Increases companion HP by 10%. | |
Choco Strike | 10 | 55 | Weaponskill | Orders chocobo to deliver an set on with potency of 150 to all enemies in a cone before it. Additional Result: Increased enmity. |
Healer
Name | Icon | Level | Full SP Cost | Type | Clarification |
---|---|---|---|---|---|
Choco Regen | 1 | ane | Spell | Orders chocobo to grant Regen to target. Cure Potency: 25 Duration: 18s | |
Enhanced Listen | two | 3 | Trait | Increases companion heed by 10%. | |
Increased HP | 3 | half dozen | Trait | Increases companion HP by v%. | |
Choco Cure | 4 | 10 | Spell | Orders chocobo to restore target's HP. Cure Authority: 300 | |
Enhanced Accuracy | 5 | fifteen | Trait | Increases companion accuracy past five%. | |
Enhanced Critical Hit | vi | 21 | Trait | Increases companion critical hit by fifteen%. | |
Choco Surge | 7 | 28 | Spell | Increases chocobo's healing magic potency by 30%. Duration: 30s | |
Enhanced Mind | viii | 36 | Trait | Increases companion mind by fifteen%. | |
Increased HP | ix | 45 | Trait | Increases companion HP by 5%. | |
Choco Medica | ten | 55 | Spell | Orders chocobo to restore its own HP and the HP of all nearby party members. Cure Authorisation: 150 |
Attacker
Name | Icon | Level | Total SP Toll | Blazon | Description |
---|---|---|---|---|---|
Choco Slash | 1 | ane | Weaponskill | Orders chocobo to evangelize an attack with a authorisation of 150. | |
Enhanced Force | 2 | 3 | Trait | Increases companion forcefulness by 5%. | |
Increased HP | three | vi | Trait | Increases companion HP by 5%. | |
Choco Beak | iv | 10 | Weaponskill | Orders chocobo to deliver an attack with a dominance of 130. Boosted Effect: Damage over time Authorization: 20 Duration: 18s | |
Enhanced Accuracy | five | xv | Trait | Increases companion accuracy by 5%. | |
Enhanced Critical Hitting | 6 | 21 | Trait | Increases companion disquisitional hit by 15%. | |
Choco Rush | 7 | 28 | Weaponskill | Orders chocobo to deliver an attack with a say-so of 130. Additional Result: Stun Elapsing: 5s | |
Enhanced Strength | 8 | 36 | Trait | Increases companion forcefulness past 10%. | |
Increment Attack Speed | 9 | 45 | Trait | Increases companion attack speed by 10%. | |
Choco Blast | ten | 55 | Weaponskill | Orders chocobo to deliver an attack with a authorization of 170 to all enemies in a cone before it. |
Stances
Free Stance
Motorcar-attacks while using all unlocked skills every bit the chocobo sees fit. A Chocobo Companion will auto-attack the first enemy the player engages, alternating between using unlocked Weaponskills and Healer Spells. The Chocobo Companion's target can be changed by switching it to Follow, then back to Free Stance.
Defender Stance
Auto-attacks and exclusively uses unlocked Weaponskills and Abilities from the Defender tree.
A Defender Chocobo Companion volition struggle to hold enmity for most players. Moreover, even in situations where they are able to do and then, they will quickly die without whatever healing, every bit they are unable to use any Spells from the Healer tree while in Defender Stance, even if they are unlocked. If the player would like their Chocobo Companion to tank, they will need to be prepared to hold dorsum their DPS as well every bit go on them healed. Due to this, the Defender Stance is the least useful of the stances.
Healer Opinion
Does not auto-assail and exclusively uses unlocked Spells from the Healer tree.
A useful opinion if the Chocobo Companion has no Aggressor skills unlocked. They will use Choco Regen whenever a member of the party or themselves accept damage, while Choco Cure volition be used when dropping below 75% HP. Choco Surge will be used whenever information technology is off cooldown. The Chocobo Companion will as well follow behind the actor directly while in this Stance, then make certain they are atomic number 82 out of the range of any ground-targeted abilities, or they will be hit by them.
Assailant Stance
Auto-attacks and exclusively uses unlocked Weaponskills from the Attacker tree.
While this stance is simple and straightforward, information technology should exist noted that a max Rank Chocobo Companion with all unlocked Skills will get slightly more out of using Free Stance, even if the goal is raw DPS. This is due to the cooldown of Weaponskills in the Attacker tree not being shared with those of the Defender tree. The increased enmity of Defender skills is inconsequential in any context, unless the histrion or their political party's DPS is exceedingly low. They will as well exist able to sustain themselves and the party while in Gratis Stance, which they are unable to do while in Aggressor Stance.
Nutrient Effects
When feeding the below foods to a summoned Chocobo Companion, they will gain a boost to their stats for as long as they remain summoned. If the food is a Chocobo'southward favorite, it volition gain an boosted heave.
Food | Normal Outcome | Favorite Event | Source |
---|---|---|---|
Curiel Root | Companion EXP Up | Companion EXP Up II | Gardening |
Sylkis Bud | Companion Attack Up | Companion Attack Up II | Gardening or Vendor |
Mimett Gourd | Companion Healing Potency Up | Companion Healing Potency Upwards Two | Gardening or Vendor |
Tantalplant | Companion Maximum HP Up | Companion Maximum HP Upwards II | Gardening or Vendor |
Pahsana Fruit | Companion Enmity Up | Companion Enmity Upward 2 | Gardening or Vendor |
How To Change Chocobo Skills,
Source: https://ffxiv.consolegameswiki.com/wiki/Companions
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