Aliens Fireteam Elite Friendly Fire
It may look like a elementary squad shooter on the outside, but the more you dig into Aliens: Fireteam Elite, the more interesting facts yous start to find out. Although not groundbreaking, there's a couple of unique things that Veteran players inside the Customs have discovered that can be pretty handy to know.
Afterward reading through various Reddit threads and Steam forum posts you'll start to see a trend nigh certain topics and things within the game that near players aren't aware of. If you're interested in learning more of the metagame of Aliens: Fireteam Aristocracy then hither are a few things Pros tin can practice that the fanbase has pointed out.
10 You Tin Unlock More Weapons At Higher Difficulties
There are quite a lot of fun and deadly weapons in Aliens: Fireteam Aristocracy that yous can load upward your Colonial Marine with. In that location'southward everything from the classic staples of the Pulse Rifle and Smartgun to flamethrowers and sci-fi-looking firearms courtesy of Weyland Yutani.
Most are unlocked as you progress or can be bought from the Requisitions shop. Only at that place are some really potent pieces of gear locked abroad backside challenges that crave yous to beat a item level on a specific difficulty setting or RNG from a Hidden Cache. For instance, the Kramer Assault rifle is a rare Cache drop and tends to appear more ofttimes on Intense difficulty and in a higher place.
9 It'due south Easy To Mess With AI Pathing
Let'southward be honest, the pathing in Aliens: Fireteam Aristocracy, especially with the Xenomorphs, is a bit of a mess. Monsters volition predictably vault over the same chest-loftier embrace before landing in a pile of their dead friends that you've been carefully piling upward with easy headshots for the last five minutes. Synths will sprint up right next to you lot, hunker down correct adjacent to you, and then blind fire into your backside, whilst the tiny skittering Pathogens will struggle with annihilation that involves stairs.
But past far the biggest and well-nigh fun exploit you tin can get away with is the one that involves the Elites and how they handle embrace. If one is chasing you and y'all suddenly jump over cover, the lumbering idiots need a minute or two to process where the juicy human has suddenly disappeared to. It seems that vaulting over comprehend repeatedly locks them into this loop of confusion that causes them to stand still, then slowly crawl over an object to try and follow you. If yous loop them merely correct you tin continually spray bullets into them without taking a hit.
viii It'southward Easy To Stay Alive, Just Don't Strafe
One thing pro players have learned about Aliens: Fireteam Aristocracy is the importance of not strafing. Whilst this may seem counterproductive because how fast and frequent the hordes of monsters become thrown at y'all in this game, constantly moving effectually is a Rookie mistake that the Pros have learned to ditch long ago. Staying however and forming a firing line prevents the usual problem that happens in a squad shooter, being shot in the back past a teammate.
On higher difficulties friendly fire is active and every stray bullet becomes a threat, especially if your weapon builds are ridiculously strong. And then proceed your team evenly spread out and when engaged stay however, the last thing you lot want is a Pulse Rifle blast in the face. To guarantee total team lockdown, it'south recommended you use the Hold The Line Challenge Card as it stops yous from moving whilst aiming downward sights.
7 Exit The Flamethrower Where It Belongs, At Domicile
The Blazon 99 Incinerator Flamethrower in Aliens: Fireteam Elite is one of the nearly fun weapons in the game. It'southward incredibly satisfying to spray an entire canister worth of fuel down a tight corridor that'southward itch with Xenomorphs or melt the plastic skin off Synthetics that got too close. But, as entertaining as it is, on college difficulties the pros in the Community have deemed it something that you should leave back on the Dropship.
It seems the fanbase has deemed this gun the bane of players. Multiple threads are filled with anguish well-nigh its high charge per unit of friendly burn down, how it blinds the squad from what they're firing at, and how wipes have happened because of overzealous team members barbecuing their mates accidentally. So if y'all plan on playing on Intense or higher up, for the sake of the squad, leave it on the ship.
6 Information technology's Easy To Plough The Car Shotgun Into A Mulching Auto
It didn't take long for the community to crack into the weapons and figure out which one hits the hardest. As information technology turns out, the Motorcar Shotgun has been crowned the all-time to apply if you desire to arrive through those higher difficulty level missions.
Fitting it with a Precision Brake, Drum Magazine, and Green Dot Sight will heave its constructive range and enhance its Weak Bespeak Damage. Currently, i of the virtually recommended tips fans have come up upwardly with is to combine this shotgun with the Gunners Overclock ability. When this triggers fire rate and reload speed increase, and when that happens you can burn down off upward to lx rounds in i sitting before the buff ends
v You Tin Interruption The Aliens Spawn Animations
Similar to how yous can bug out the pathing of Elites in Aliens: Fireteam Aristocracy, it's also possible to interrupt the spawning animations of aliens from the various spawn holes that are scattered around each level. According to the Pros, all you need to do is a melee attack.
Your standard melee move does 255 impairment in an arc, so you have a wide range striking that can impale basic Xenos in two swings, or one if you have a Phalanx Perk that buffs harm. But because the player'due south attack blitheness happens faster than the one used for spawning Xenomorphs, the end event is you can simply stand at air vents or holes and play Whack-A-Mole with Aliens and watch their model problems out earlier comically drop dead. It's a handy little play tricks that can kinda nerf the game'south difficulty a bit if used in the right situations.
4 You Can Build A Nuclear Grenade
The grenades in Aliens: Fireteam Elite are a mixed bag. On the one hand, they can be incredibly useful at clearing out big clumps of Xenomorphs and Pathogens, merely on the other, they ofttimes detonate manner as well late and show to be more of an badgerer than a threat. That is until the Community got their hands on them and boy practise they pack a punch with the correct Perk Loadout.
With the right mods in the Gunner Grade, you can plow this small firecracker into a portable Nuclear Bomb that can wipe any room of all threats in one throw. To manage this is incredibly simple and shouldn't take you too long to achieve. To start off, go the Gunner to level seven to unlock all the Perk Loadout infinite, then insert plenty of Extended Duration and Enhanced Reach Perks in. If done right yous should accept an power radius of 53 per centum and recharge of lx for throwables, which is enough to hitting pretty much everything in nearly of the rooms you'll encounter in the game. Also, attempt combining this with a Remote Detonator modifier to turn it into an airburst nuke.
3 The V.iv Burglarize Is Starting To Break The Game
When it comes to game-breaking boomsticks it seems the Customs has come up to the consensus that if you want to hit those loftier damage numbers of seven k per hit or more, and so y'all only need i gun. The Twilight 5.4 Rifle. In that location are numerous posts in the fan forums and Reddit threads of players half-capping if not completely i-shotting Elites on higher difficulties.
Why this is particularly notable is that the game scales its challenge by just bumping up enemy health and damage ridiculously high, and zippo else. So everything becomes a frustrating bullet sponge that can put you down in 1 striking, and then having a gun that nerfs that is definitely a must-have for your fireteam. To make a V.4 build use the Gunner Grade with their Stay On Target Perk that stacks damage for continued burn, add Focus Fire for more continued damage buffs. To get a higher turnover in rounds before a target closes, employ Suppressing Fire which as well slows movement past five percentage, and stacks.
An interesting fact that doesn't seem to brand sense in Aliens: Fireteam Elite is that some Pro players are reporting that you lot can tell where a Subconscious Enshroud is in a mission because it makes a special noise. Although it takes some tweaking of the sound settings such as lowering music and effects, you should be able to hear it beyond a room and even through walls.
Commentators in the Community have told how they've been able to breeze through areas before zoning in on the box's telltale bustling. Worth noting is that the authenticity of this exploit is something that's disputed, a majority of players have reported hearing a noise from the hidden caches whilst others have non, but inconsistency could just be downward to an sound issues.
1 You Never Need To Utilise The Side-Arm
Every bit yous're reading this you're probably realizing that you never even knew it was at that place to begin with, didn't you? This is understandable as most that play Aliens: Fireteam Aristocracy take admitted they went quite a while before they notice it'southward there.
It'due south never expressly pointed out in any tutorial and its outline is easy to overlook on your HUD but this lilliputian pistol is more than plastic peashooter than an actual weapon. It has infinite ammo which is its merely existent use, just it does so trivial damage that it's pointless to apply unless you literally have nada else left. If armament is always a concern, bring a Recon class, just never use the sidearm, information technology will only become you lot killed.
Aliens Fireteam Elite Friendly Fire,
Source: https://www.thegamer.com/aliens-fireteam-elite-pro-player-tips/
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